Resume

Josh Goble
2800 Lexington Place NE #48
Albuquerque, NM 87112
424.209.9673
josh@joshgoble.com
www.joshgoble.com

Commercial Work Experience
Awesomeness TV (August 2015 – May 2016) t@gged [episodic]
VFX Supervisor / VFX Producer
Responsibilities included interactive on-set fui design, production and management, title design, VFX, motion graphics and comp.

Freelance (2003 – present)
Work performed has included lighting, compositing, title design, visual effects and motion graphics.

ReelzChannel / Hubbard Broadcasting (March 2009 – August 2015)
Motion Graphic Designer
Responsibilities included compositing, designing and creation of on-air show graphics, ID’s and promotional graphics as well as training, supervision and mentoring graphic designers.
Bandelier EFX (2001 – 2003)
Motion Graphic Designer
Responsibilities included 3d visualization, design and creation of motion graphics for national advertising commercials and detailed medical procedures.
Loft 4 Digital Media Studio (2000 – 2001)
Motion Graphic Designer

Other Experience
The Garden [post-production][2016] VFX Supervisor
Those Who Wait [in production][2016] Title design, VFX and compositing.
Anomaly [short film][2015] VFX Supervisor
Overlook, NM [web series][2013] Title design, concept art and illustrations.
Bloody Birthday [short film][2013] Title design, VFX and comp.
Slow Burn [music video][2011] VFX.
Quelle Horreur [music video][2011] VFX and comp.
Canopy [short film][2010] VFX and comp.
Chamber No. 6 [short film][2010] Title design, motion graphics VFX and comp.

Applicable Software knowledge
V-Ray, Maya, Nuke, Cinema4d, After Effects, Photoshop, Illustrator, Silhouette, and SynthEyes.
Comfortable working on Windows, OSX and Linux.

Training/Education
Southwest University of Visual Arts
Computer Animation (1999-2000)
Associate of Art in Advertising Art (1997-1999)
FXPHD
Nuke 305 – Project Masterclass: The Machine
Nuke 304 – Advanced Nuke III
Nuke 302 – Advanced Nuke II
Nuke 222 – Guerrilla Guide from the NUKE Trenches
Nuke 221 – Nuke 7 and modo Workflow
Nuke 217 – Nuke and Digital Environments
Nuke 210 – Nuke in Production
Nuke 204 – Intermediate Nuke
VRay 302 – Photorealism in VRAY for maya
Maya 214 – Maya Lighting and Rendering in Production
Maya 212 – Integrating Maya and Nuke
Maya 211 – Maya Lighting and Rendering
Python 101 – Python Scripting for Compositors
Mog 210 – The Broadcast Ident
Mog 206 – Aesthetics of Motion Design
C4d 203 – Cinema4D and AE in Production II
The Gnomon Workshop
Creating Highly Realistic Composites
Nuke Compositing in Production
Introduction to Nuke Compositing

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